bdeSaveEditorFile
Saves the editor file.
Syntax
bdeSaveEditorFile(editor)
Inputs
- editor
- The editor to save.
Examples
bdeSaveEditorFile(editor);
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Describes all of the blocks in the installed Activate library.
Provides information about developing and simulating models through the Activate Application Program Interface.
Learn about the API's available for manipulating blocks through the Block Diagram Editor.
Takes diagram and clears any selections that have been made.
Closes the editor file.
Deletes a given textEditor.
Disables the text icon iconName within block from being rotated.
Takes diagram and returns the context for the diagram. These are the definitions for the variables within the diagram.
Gets the file path of the textEditor.
Gets the language/type of a given editor.
Gets the line where the selected text of a given editor starts.
Gets the selected text of a given editor.
Gets the text of the textEditor.
Takes model and returns the value stored in the final time.
Returns the value for a given property of block.
Returns the value for a given property of block as a bool.
Takes model and returns the scale used for converting the realtime.
Takes diagram and returns the selected items within the diagram.
Returns a number based on what button was pressed in the selectorDialog.
Returns the selected options in the selectorDialog.
Gets the text icon using textIconName from block.
Shows a dialog box with information about the FMU dialog box's attributes, values, and variables. There must be a FMU file entered in the FMU file name parameter of the FMU dialog box, otherwise no info box will be shown. If a non-FMU dialog box is given it will show an empty FMU info dialog box.
Highlights a line in a given editor.
Returns whether a run on a sequence of oml statements in a script in an editor by selecting only those oml statements has occured or not.
Returns whether or not an editor has made modifications.
Launches a modal text editor in the ui. After typing in the text editor, if you press ok then the content typed in the editor is saved as a string and is returned from the function.
Launches a non-modal text editor in the ui.
Launches an oml text editor in the ui.
Launches a dialog box that contains the simulation parameters for a diagram.
Changes a variable of libraryType to be a string.
Takes diagram notes any changes that have occured.
Removes a scm file from the demo browser.
Removes a scm file from the palette browser.
Saves the editor file.
Saves the editor to a given filepath.
Takes diagram and context and sets the context for the diagram. This is the definitions for the variables within the diagram.
Sets the filepath for a given editor.
Sets the editorText for a given editor.
Sets a propertyValue for a property of a given block.
Sets the options to be used in a selectorDialog.
Sets the flag for the enabled flag of a parameter.
Sets the flag for the visible flag of a parameter.
Shows a selectorDialog.
Shows the editor in the ui.
Changes a string to have the type of a library.
Launches a given editor filename to edit in the ui.
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Define shortcuts to common operations.
Learn about the API's available for manipulating blocks through the Block Diagram Editor.
Provides information about developing and simulating models through the Activate Application Program Interface.
Explore the Extended Definitions, OML Guides, Block Library, API Guide and Glossary.
Saves the editor file.
Saves the editor file.
bdeSaveEditorFile(editor)
bdeSaveEditorFile(editor);
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