Create Indoor Database

Besides the LEGO functionality, WallMan offers additional tools to enter objects in the database. Select a tool to create a new object.

Add Polygonal Object

Use this tool to add a plane with an arbitrary number of corners. After selecting the tool each mouse click in the 2D view adds a corner. To finish the object, click the right mouse button.

Add Rectangular Object

To create a rectangular plane, select this tool and click on the position in the 2D view where the first corner of the plane should appear. Then move the mouse to span the rectangle and click again to finish the object.

Add Objects Orthogonal

This tool creates a rectangular plane that is right-angled to the current projection plane. Thereby it looks like a line in the 2D view. To create this object, select the tool and click on the first point of the line and then on the second.

Add Pipe Object

To create cylindrical pipes, select this tool and click on the position in the 2D view where the beginning of the pipe should appear. A dialog opens, where the radius, the corner approximation and further settings can be specified. Then move the mouse to the end of the pipe and click again to finish the object.

Connect Two Walls

Select this option to insert a wall which connects two already existing walls. First, mark the corners which are located on the first wall and afterwards mark the corners on the second wall. After selecting at least three corners, click the right mouse button to insert the new wall. In the 3D view, the shift key must be pressed while selecting corners with the left mouse button and to insert the new wall with the right mouse button.

Add Furniture Objects

Select this option to create furniture objects with the drawing tools described above. An additional attenuation is added to rays that penetrate this object. The attenuation values for furniture objects can be assigned in the material properties dialog.

Add Prediction Planes

Select this option to insert prediction planes, arbitrary polygonal planes where ProMan calculates the computation results.