Urban Buildings
Urban vector databases contain a description of all buildings and vegetation areas in an urban environment
- Each polygon can have an arbitrary number of corners.
- At least three corners are required to define a valid polygon (building)s.
- Each building has a uniform height (polygonal cylinder). The height is either relative to the ground or absolute above sea level. Absolute height values require a topographical database additionally.
- Flat rooftops are used (horizontal planes).
- Only vertical walls (parallel to the z-axis) are allowed.
- Each building has a single set of material properties which are used for the whole building.
- The polygon of a building must not intersect itself.
- The polygon of a building might intersect other polygons (buildings).
- The polygon of a building might intersect other polygons (buildings).
The following picture shows a part of New York:

Figure 1. Example of a Vector database: New York.
Generation and Conversion
Urban vector buildings can be generated and converted with the WallMan software.