Tutorial: Morphing
Any object in Inspire Studio can be morphed using cages. Cages can affect either the entire object or a portion of it. With PolyNURBS, you have additional control of morphing because you can apply various strengths of cages and visualize the effects.
- Setting up a cage
- Editing a cage
- Defining the area that will be deformed by the cage
- Adding, duplicating, and removing cages
- Resizing the cage to morph the desired area
- Morphing the object
Open the File
First, let's open an existing PolyNURBS file so that we can create cages around the geometry that we want to morph.
Set Up the Cage
Edit the Cage
To more precisely control the underlying mesh, we need to add sections to the default cage.
Define the Area of Influence
Add, Duplicate, or Remove Cages
You can add multiple cages to increase your control over deforming the geometry.
Morph the Object
In this step, we'll deform the object while modifying the cage.
Displace the Cages
Once you have morphed cages, you can control the displacement (i.e, the degree of morphing from 0–100%). This parameter is important if you use the Design Table tool and HyperStudy to make your model more aerodynamic.