Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
and create design iterations on the fly.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
The Interactive rendering modes are display modes that render your scene in real time, so you can interactively apply
materials, modify the environment, and change the camera position.
The material library contains preset materials, as well as any custom materials you've saved. Understand the material
library's structure so you can more easily find materials.
You can choose from a variety of preset materials. If you can't find exactly what you want, you can choose something
similar and modify it. You can also reuse a custom material that you have previously saved.
Create a complex material composed of one or more layers with the full set of parameters. Layer types include basic,
metal, glass/gem, coating, subsurface scattering, metallic flake, emitter, or shadow catcher.
A label is a special type of texture that allows you to layer an image over an existing material. It is useful for
applying logos or bar codes to objects in your scene.
Create copies of objects with a parent-child relationship. When you modify the source objects, all of the instances
are updated automatically in the construction history. This is a scene creation tool that is used mainly for rendering.
Create a Full Material
Create a complex material composed of one or more layers with the full set of parameters. Layer types include basic, metal, glass/gem, coating, subsurface scattering, metallic flake, emitter, or shadow catcher.