Toolbar Menu

Toolbar functions allow you to control model manipulation and animation.

Standard

The Standard toolbar provides you access to the load model and printing options.
Figure 1.
Function Icon Description
Load Model Allows you to locate and load an H3D file. To access the file browser, click the Load Model icon on the toolbar.
To open an H3D file:
  1. Click the file browser button, .
  2. Select the file type from the drop-down menu.
  3. Type the path and filename of the file into the Filename field and press ENTER.

or

Use the browser to locate the file and click Open.

This file is displayed.

Print Allows you to print the image displayed in the graphics area using the value displayed in the Print Quality drop-down menu (see below on how to change the print quality). To access the print dialog, click the printer icon on the toolbar.
Note: To print a complete HTML document, use the Print command under the File menu in your browser.
To print to a printer:
  1. From the toolbar, click the printer icon .

    The Print dialog is displayed.

  2. Next to Name: select a printer from the drop-down menu.
  3. Click Properties.
  4. Click the Page Setup tab.
  5. Select a page format and an orientation type.
  6. Click the Advanced tab.
  7. Define additional printer properties, if necessary.
  8. Click OK.
  9. Under Copies, select the number of copies to be printed.
  10. Click OK.

    The specified pages are sent to the printer.

Print Quality The quality of printing can be changed by selecting a higher resolution setting from the drop-down menu (ranging from 1x to 4x). Select the one times (1x) setting for coarse printing with fewer dots per inch (dpi), and the 4x setting for high quality fine printing with more dpi. The default setting is 2x.

Animation

The Animation toolbar provides you access to various animation controls.
Figure 2.
Function Icon Description
Animation mode , ,

Choose from either transient animation mode, modal animation mode, or linear animation mode.
First Time/Angle/Step Rewinds to the beginning of the animation.
Previous Time/Angle/Step Rewinds a single step of the animation.
Start/Pause Animation

Animates the model.

Stops/pauses the animation.

Next Time/Angle/Step Forwards a single step of the animation.
Last Time/Angle/Step Forwards to end of the animation.
Current Time/Angle/Step Use the slider bar on the top right of the toolbar to view each frame increment (or use the forward, , and backward, animation control arrows). When the animation stops, you can view a deformed shape at a time step by dragging the frame slider to the desired time step, or you can animate the model manually by moving the slider back and forth.

Max Frame Rate

(Frames/Sec)

The speed of the animation can be changed during playback. Move the slider bar up to increase the animation speed (increase the frame rate). Move it down to decrease the animation speed (reduce the frame rate).
Note: The animation speed also depends on the size of the model and the performance level of the hardware in the workstation you are using.

View Control

The View Control toolbar provides you access to the following control functions for changing model views.
Figure 3.
Function Icon Description
Fit Model
Left click
Fit model
Right click
Fit all models
XY Top Plane View Set the view to the xy top plane
XY Bottom Plane View Set the view to the xy bottom plane
XZ Left Plane View Set the view to the xz left plane
XZ Right Plane View Set the view to the xz right plane
YZ Rear Plane View Set the view to the yz rear plane
YZ Front Plane View Set the view to the yz front view
Isometric View Set the view to the isometric view

Display Controls

The Display Control toolbar provides you access to various options which control what is displayed in the graphics area.
Figure 4.
Function Icon Description
Display Control Allows you to change the view of a model using the display settings saved in the HyperView H3D file. To access the Display Control menu, click the icon on the toolbar.

The Display Control menu, , allows you to change the view of a model using the display settings saved in the HyperView H3D file. A check mark next to the selection means that it is displayed. These attributes are view-only when they are displayed in HyperView Player.

The following features can be displayed if they are captured during the saving of an H3D file from HyperView:

    Tracing Traces an entity during animation. A transparent image of the object is left behind at certain intervals along the path of motion.
    Tracking Tracks an entity during animation.
    Contour Displays a contour plot of your model. This allows you to see results represented as bands of color, based on the values returned from an analysis code.
    Iso Value Displays iso values for your model.
    Tensor Plot Displays a tensor plot of your model.
    Vector Plot Displays a vector plot of your model.
    Legend(s) Displays the legend.
    Section Cuts Displays a section cut through the model as previously defined in the model. This allows you to visualize the inside of the model.
    Measures Displays measures added to the model.
    Notes Displays notes applied to the model.
    Sets Displays the sets (groups) previously defined in the model.
    Exploded View Displays eroded elements in the model.
    Symmetry Displays the symmetry visualization previously defined in the model.
    System Plot Displays the Element, Material, or Ply coordinate system that is included in the H3D file.
    Perspective Displays graphics using true 3-D perspective. The following options are available:
Small Angle
Displays the graphics using a small angle perspective (10 degrees).
Medium Angle
Displays the graphics using a medium angle perspective (25 degrees).
Large Angle
Displays the graphics using a large angle perspective (40 degrees).
Custom
Allows you to adjust and set the angle of the perspective to a custom setting (from 5 to 45 degrees) using the Perspective Angle slider bar.
Off
Turns the perspective off.
    Boundary Geometry Displays the boundaries of the model regardless of whether or not entities are displayed. Select Features to display the feature lines of the model, or select Transparent to display the model in transparent mode.
Quick Section The Quick Section tool allows you to create a section cut through a model. This is useful if you want to see details inside a model. You can use this tool to define the plane of the section that you want to view and then apply a section cut. You can also use the graphical manipulators to modify the definition of the section cut, as well as translate or rotate sections anywhere in 3-D space.
  • To place a section cut along the plane that is currently displayed, left-click the Quick Section icon on the toolbar.
  • To change the plane of the section cut, click on the drop-down menu and select one of the following options:
    Figure 5.
    X Axis, Y Axis, Z Axis
    Cuts the model along the designated axis.
    N1,N2,N3
    Defines the normal direction of the cutting plane when nodes are picked on the model for N1, N2, and N3 using the mouse.
    Note: the toolbar icon will change to reflect the section cut plane that is currently selected.
  • To remove the section cut from display and return the model to its normal state, left click on the drop-down menu and select Hide Quick Section.
  • To display a table which contains a listing of all of the available section cuts for the model, left click on the drop-down menu and select List.
Figure 6.

Use the check boxes to quickly turn on/off the display of the various section cuts in the graphics area.

The table allows sorting of the section cuts by name or ID. This dialog can also be dragged and resized within the graphics area.

Click Close to dismiss the List dialog (or you can also left click on the toolbar icon to dismiss the dialog).

Quick Tracking The Quick Tracking mode allows you to track an entity during animation. The model is animated with respect to the selected entity This enables you to view the dynamics of a model as the selected entity remains in the same location.
Tracking systems can be defined using a node or a plane.
  • To create a tracking system using the entity that is currently displayed, left-click the Quick Tracking icon on the toolbar.
    To change the entity of the tracking system, click on the drop-down menu and select one of the following options:
    Figure 7.
    ByNode
    Specify the tracking system which is defined by picking one node on the model (N1) using the mouse.
    ByPlane
    Specify the plane for the tracking system which is defined by picking three nodes on the model (N1, N2, N3) using the mouse. The normal vector of the plane is computed by a cross product of planar vectors formed by N1, N2, and N3:
    • The first node (N1) defines the Origin of the local coordinate system (the tracking system).
    • The direction from the first node (N1) to the second node (N2) defines the local axis.
    • The third node (N3) lies in the plane of interest.
    Note: the toolbar icon will change to reflect the entity that is currently selected.
  • To deactivate the tracking system and return the model to its normal state, left click on the drop-down menu and select Clear Tracking System.
  • To display a table which contains a listing of all of the tracking systems applied to the model, left click on the drop-down menu and select List.
    Figure 8.

Use the radio buttons to quickly activate and turn on/off the display of a tracking system in the graphics area.

The table allows sorting of the tracking systems by name or ID. This dialog can also be dragged and resized within the graphics area.

Click Close to dismiss the List dialog (or you can also left click on the toolbar icon to dismiss the dialog).

Quick Measure The Quick Measure mode allows you to measure the distance between two nodes, or the angle between three nodes. Left-click the Quick Measure mode button on the toolbar to start/enter the Quick Measure mode.
Note: The button will remain in a depressed state (an orange background is displayed) to indicate the measure mode is active. This mode will remain active until it is turned off (hit the Esc key on the keyboard or simply click on another toolbar button to stop/exit the measure mode).
When the mode is active, you can click the left mouse button to add a measure to the model. Additional measures can also be added by clicking on the icon again (while the mode is turned "on").
  • To create a measure using the type that is currently displayed, left-click the Quick Measure icon on the toolbar and pick two or three nodes on the model (the number of nodes will depend on the selected measure type).
  • To change the measure type, click on the drop-down menu and select one of the following options:
    Figure 9.
    Distance Between
    Measures the distance between two nodes (N1, N2).
    Angle Between
    Measures the angle between three nodes (N1, N2, and N3).
    Relative Angle
    Measures the angle between the new N1 N2 direction versus the original N1 N2 direction defined at the time the measure is created (T1). The display options are True angle, X-projection, Y-projection, and Z-projection. The X-projection option displays the projected true angle onto the plane, with the x-axis as the normal. The Y-projection and Z-projection options act in a similar manner.
    Note: The toolbar icon will change to reflect the entity that is currently selected.
  • To remove the measure from display and return the model to its normal state, left click on the drop-down menu and select Hide Quick Measure.
  • To display a table which contains a listing of all of the measures applied to the model, left click on the drop-down menu and select List.
    Figure 10.

Use the check boxes to quickly turn on/off the display of the various measures in the graphics area. When a measure group is activated, it is included in the measure calculations and displayed on the screen.

The table allows sorting of the measures by name or ID. This dialog can also be dragged and resized within the graphics area.

Click Close to dismiss the List dialog (or you can also left click on the toolbar icon to dismiss the dialog).

Quick Query The Quick Query mode allows you to query nodes, elements, components, or systems. Left-click the Quick Query mode icon on the toolbar to start/enter the Quick Query mode. The query mode will remain active until it is turned off (right-click on the Quick Query icon to stop/exit the query mode).

When the mode is active, you can click the left mouse button to query nodes, elements, components, or systems in the model. The information that is displayed will depend on the type of entity selected.

To change the entity type that is being queried, click on the drop-down menu and select a new entity type:
Figure 11.
The following information is displayed as a tooltip, according to the entity selected:
Component
Part ID, Name, Part max, and Part min.
Element
Element ID, Connectivity, and Part ID.
Node
Node ID, Coordinates, Part ID, and Contour.
System
System ID and Type.
Show/Hide The Show/Hide mode enables the control of the model display by interactively selecting entities within the graphics area.
Click the Show/Hide mode icon on the toolbar to activate the Show/Hide mode. The Show/Hide button will remain in a depressed state (an orange background is displayed) to indicate the left mouse button is in the Show mode and the right mouse button is in the Hide mode. The Show/Hide mode will remain active until it is turned off (by clicking on the Show/Hide icon again).
Show
Enables you to show (or unmask) components by dragging a window. All the components inside the window are unmasked (or turned on) at the release of the left mouse button.
Hide
Enables you to selectively hide (or mask) components using right mouse clicks, or using the Quick Window Selection feature (dragging a window using the combination of the SHIFT + right mouse button). All the components inside the window are hidden at the release of the right mouse button.
Note: When using the quick window selection (SHIFT+click-and-drag) an entity is considered selected if any portion of it falls within the window; you do not need to encompass the entire entity with the window, only a small portion of it.
Custom Deformation The Custom Deformation mode enables you to specify parameters for deformation display. This function can be used to see the motion of your model after analysis. You can scale the deformed shape to see the total amount of movement, or view the deformed shape by itself.

Enter a value in the field (located to the right of the icon) to multiply the scale factor uniformly to components X, Y, Z and their displacements relative to the selected coordinate system. For the transient animation mode, the value is used to multiply the displacement to produce the deformed shape. For the modal and linear static animation modes, the deformed shape of the model is scaled so that the maximum deformation of the model is displayed as a specified percentage of the current model size. The model size is the diagonal length of the axis-aligned bounding box which contains all model geometry.

Next, click the Custom Deformation mode icon on the toolbar to activate the Custom Deformation mode. You can also hit the ENTER key on the keyboard to display the specified deformation.

The Custom Deformation button will remain in a depressed state (an orange background is displayed) to indicate the custom deformation mode is active. This mode will remain active until it is turned off (by clicking on the Custom Deformation icon again).

Help Control

The Help toolbar provides you access to the help options.
Figure 12.
Function Icon Description
Help Left-click on the Help icon to view the online help, or right-click on the Help icon to view the various Help About information.

For technical support, contact us at:

Email: hvpsupport@altair.com

Web: www.altair.com

To turn on/off the display for selected toolbars, right-click in the display area and select Tool Bars > "toolbar name" from the Context sensitive menu. A check mark next to the selection means that it is displayed.

All of the HyperView Player toolbars are dockable (meaning they can be positioned anywhere within the window by dragging them with your mouse).