camera3D

Block Category: Animation

Description: The camera3D block allows you to establish a viewer position in 3D space. Input is a 4 x 4 matrix.

The camera3D block is a DirectX block; it recognizes the following coordinate system:

DirectX%20coordinate%20system

The camera3D block recognizes five viewer positions:

      Perspective Based on Field of View: Builds a left-handed perspective projection matrix based on the field of view.

      Perspective: Builds a left-handed perspective projection matrix.

      Perspective Off Center: Builds a customized, left-handed perspective projection matrix.

      Orthogonal: Builds a left-handed orthogonal projection matrix.

      Orthogonal Off Center: Builds a customized, left-handed orthogonal projection matrix.