=========================== Pressure (hwx.inspire.core) =========================== A pressure is a distributed force that acts perpendicular to every point along the face. Pressures typically arise from gases or liquids pressing on a face and can act in either the inward or outward direction on a solid. To apply a distributed force to a face that acts in a single uniform direction across the entire face, use a force instead of a pressure. ---------- Attributes ---------- +---------------------------+---------------------------+---------------------------+ | active_: Bool | color_: Color | connectionRadius_: Double | +---------------------------+---------------------------+---------------------------+ | connectionType_: Enum | direction_: Direction | distributed_: Bool | +---------------------------+---------------------------+---------------------------+ | features_: Attribute | localToPart_: Bool | location_: Location | +---------------------------+---------------------------+---------------------------+ | mode_: Enum | name_: Attribute | part_: Attribute | +---------------------------+---------------------------+---------------------------+ | parts_: Attribute | visible_: Bool | | +---------------------------+---------------------------+---------------------------+ ----------------- Attribute Details ----------------- .. _active: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ active : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns or sets the object activeness. Setting this on or off sets all children. Setting to True sets all the parents active too. .. _color: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ color : :ref:`Color ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The color assigned to the Boundary Condition. .. _connectionRadius: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ connectionRadius : :ref:`Double ` (units="length") ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The search radius for the Boundary Condition. .. _connectionType: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ connectionType : :ref:`Enum ` (rigid, flexible) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type of the connection. Valid choices are: - rigid - flexible .. _direction: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ direction : :ref:`Direction ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns the direction vector of the entity. .. _distributed: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ distributed : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns whether the applied boundary condition is distributed or not. Boundary conditions applied across the entire feature area (for faces) or length (for edges) are distributed and at a single point boundary conditions are non-distributed. .. _features: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ features : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns a list of features the entity is applied to. .. _localToPart: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ localToPart : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns or sets 'Rotate with part'. It makes boundary condition not to rotate or rotate along with its associated part. .. _location: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ location : :ref:`Location ` (units="length") ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns the location of the entity. .. _mode: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mode : :ref:`Enum ` (direction, components) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Specifies the mode of the boundary condition. Valid choices are: - direction - components .. _name: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ name : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns or sets the name of the object. It can be any text string, including spaces, although it's best to avoid using the following characters: " ' * ? and $. While these characters are allowed, they could create difficulties when you export the model to other applications. .. _part: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ part : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns the part on which the entity is applied graphically. .. _parts: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ parts : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns a list of parts on which the entity is applied on. .. _visible: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ visible : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Determines whether the Boundary Condition is visible or not.