Base class for Motion Objects that connect
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
clevisPinHoles : Attribute¶
Lists all the cylindrical features from a clevis pin part, that has 3 aligned holes and outside two holes are in the same part.
connectionRadius : Double¶
Specifies the radius of the connection.
direction : Direction¶
Returns or sets the direction of the object.
entity1 : Attribute¶
The first feature entity connector is attached to.
entity2 : Attribute¶
The second feature entity connector is attached to.
flipAxis : Bool¶
Allows to flip the axis of the object.
location1 : Location (units=”length”)¶
Specifies the location of the connector object wrt to entity1.
location2 : Location (units=”length”)¶
Specifies the location of the connector object wrt to entity2.
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
parts : Attribute¶
Lists all the parts the object is attached to.
rotation : Double (units=”angle”)¶
Specifies the angle of rotation from the shaft of the object.
visible : Bool¶
Determines whether the object is visible in the modeling window.
Setting this on or off sets all children. Setting to True sets all the parents visible too.
Specifies two points along the connector.
This affects the connectors location and position.
Returns the features associated with the connector object.
Specifies the location of the connector object.
For PointToPoint and hole based Face mode connectors this is the center of the object / axis. For Face mode connectors attached to a non hole face this the location1.
Location is not necessarily the same as the origin of the position.
Specifies the objects position in global space.
This affects where the move tool will show up.